2020

WIP: Astral Chain Perfect Dodge 3

Oh my lord today has been productive! The short- I have the dodge working, I have a 3 step animation working and I’ve polished up movement speeds and I’ve tr...

WIP: Astral Chain Perfect Dodge 2

Today I polished up the movement system a bit, and I got to work on the animations working. I actually am having a slightly hard time finding good animation ...

WIP: Astral Chain Perfect Dodge 1

After binging Neir and thoroughly enjoying it, stumbling onto Astral Chain was like falling into a pit of gold. I love this game. The dodging, the reactive f...

FFXV Warpstrike

For this project, I wanted to re-learn unreal since I had only used it a few times and I wanted to familiarize myself with the C++ side of things. After look...

FFXIV Ninja Platformer

After playing FFXIV for a while, I’ve settled on Ninja as my main job. I find the pacing, the complexity, and the utility of the class very enjoyable, and I ...

2019

Cypher Level- Gardens of Eden

So just to recap my previous post, I took inspiration from a lot of popular symmetrical maps with some interesting map elements in order to make my map a lit...

Cypher Networking

So after all the assets were created, now came the meat of the problems- the interesting bits I was itching to learn and solve. I needed to take everything a...

Cypher Characters

o kit building, balancing and anything to do with the actual character creation aspect- especially mechanically is something I enjoy. It’s something that I s...

Cypher Level Design Thoughts

In this post I wanted to detail some of my thought processes on building a level for So without overloading myself, I wanted to build a custom map for Cypher...

Cypher

It’s been a while but not without some work being done! Today, I’m announcing my Capstone project. Here at ATEC (UT Dallas), students are required to submit ...

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