WIP: Astral Chain Perfect Dodge 3
Oh my lord today has been productive! The short- I have the dodge working, I have a 3 step animation working and I’ve polished up movement speeds and I’ve tr...
Oh my lord today has been productive! The short- I have the dodge working, I have a 3 step animation working and I’ve polished up movement speeds and I’ve tr...
Today I polished up the movement system a bit, and I got to work on the animations working. I actually am having a slightly hard time finding good animation ...
After binging Neir and thoroughly enjoying it, stumbling onto Astral Chain was like falling into a pit of gold. I love this game. The dodging, the reactive f...
For this project, I wanted to re-learn unreal since I had only used it a few times and I wanted to familiarize myself with the C++ side of things. After look...
After playing FFXIV for a while, I’ve settled on Ninja as my main job. I find the pacing, the complexity, and the utility of the class very enjoyable, and I ...
So just to recap my previous post, I took inspiration from a lot of popular symmetrical maps with some interesting map elements in order to make my map a lit...
So after all the assets were created, now came the meat of the problems- the interesting bits I was itching to learn and solve. I needed to take everything a...
o kit building, balancing and anything to do with the actual character creation aspect- especially mechanically is something I enjoy. It’s something that I s...
In this post I wanted to detail some of my thought processes on building a level for So without overloading myself, I wanted to build a custom map for Cypher...
It’s been a while but not without some work being done! Today, I’m announcing my Capstone project. Here at ATEC (UT Dallas), students are required to submit ...
In this post we talk a little about flow theory in difficulty curves!